_cl_autowepswitch | 0 | Waffen automatisch aufheben |
_snd_mixahead | 100 |
|
ambient_fade | 100 | distanz nach der geraeusche nichtmehr hoerbar sind |
ambient_level | 300 | lautstaerke von umgebungssounds |
ati_npatch | 1 |
|
ati_subdiv | 2 |
|
bgmbuffer | 4096 |
|
bgmvolume | 1 | CD sound ein/aus |
bottomcolor | 0 |
|
brightness | 8 | Helligkeit einstellen |
c_maxdistance | 200 |
|
c_maxpitch | 90 |
|
c_maxyaw | 135 |
|
c_mindistance | 30 |
|
c_minpitch | 0 |
|
c_minyaw | -135 |
|
cam_command | 0 |
|
cam_contain | 0 |
|
cam_idealdist | 64 |
|
cam_idealpitch | 0 |
|
cam_idealyaw | 90 |
|
cam_snapto | 0 |
|
chase_active | 0 |
|
chase_back | 100 |
|
chase_right | 0 |
|
chase_up | 16 |
|
cl_allowdownload | 1 | erlauben Sachen vom Server zu laden |
cl_allowupload | 1 |
|
cl_anglespeedkey | 670 |
|
cl_backspeed | 400 |
|
cl_bob | 10 |
|
cl_bobcycle | 800 |
|
cl_bobup | 500 |
|
cl_chasedist | 11 |
|
cl_clockreset | 100 |
|
cl_cmdbackup | 0 |
|
cl_cmdrate | 101 |
|
cl_corpsestay | 180 | setzt zeit in seunden fest in der tote player noch sichtbar sind |
cl_crosshair_color | 255 | farbcode für die crosshaircolor (zB: "255 255 255" = weiss, "0 0 0" = schwarz") |
cl_crosshair_size | small | legt die crosshairgroesse fest (0 = std , 1 = klein , 2 = medium , 3 = large) |
cl_crosshair_translucent | 0 | crosshair durchsichtig ein/aus |
cl_dlmax | 0 |
|
cl_download_ingame | 0 | Spraylogos sind sichtbar (Verursacht lags!) |
cl_dynamiccrosshair | 0 |
|
cl_fixtimerate | 7500 |
|
cl_forwardspeed | 400 |
|
cl_gaitestimation | 1 | vorschau moeglicher modelbewegungen ein/aus |
cl_gg | 0 |
|
cl_himodels | 0 | High Modelqualität |
cl_idealpitchscale | 800 |
|
cl_lc | 1 | lac compensation ein/aus |
cl_logocolor | 0 |
|
cl_logofile | 0 |
|
cl_lw | 1 | 1 = client berechnet recoil, 0 = server berechnet recoil |
cl_minmodels | 0 | alle models eines teams sehen gleich aus, T = L33T CREW, CT = SAS |
cl_movespeedkey | 520 | geschwindigkeit beim schleichen |
cl_needinstanced | 0 |
|
cl_nosmooth | 0 | auf 1 werden zwischenschritte der bewegnungen der playermodels nichtmehr berechnet |
cl_observercrosshair | 1 |
|
cl_pitchdown | 89 |
|
cl_pitchspeed | 225 |
|
cl_pitchup | 89 |
|
cl_pmanstats | 0 |
|
cl_radartype | 1 | 1 = undurchsichtiger radar - 0 durchsichtiger radar |
cl_resend | 6 |
|
cl_righthand | 1 | 1 = waffenmodel rechts, 0 = waffenmodels links |
cl_shadows | 0 | Spielerschatten |
cl_showerror | 0 | anzeige von grafikfehlern |
cl_howevents | 0 |
|
cl_showfps | 0 | Man(n) hat eine FPS-Anzeige in der Ecke |
cl_showmessages | 0 |
|
cl_shownet | 0 |
|
cl_sidespeed | 400 |
|
cl_slist | 10 |
|
cl_smoothtime | 100 |
|
cl_solid_players | 1 |
|
cl_timeout | 35 | zeit in sekunden in der man bei inaktivitaet vom server diconnected wird |
cl_updaterate | 92 |
|
cl_upspeed | 320 |
|
cl_vsmoothing | 50 |
|
cl_waterdist | 4 |
|
cl_weaponlistfix | 0 |
|
cl_weather | 0 | Regeneffekte |
cl_yawspeed | 210 |
|
clientport | 27005 |
|
clockwindow | 500 |
|
com_filewarnng | 0 |
|
con_color | 255 |
|
con_fastmode | 1 |
|
con_notifytime | 4 | anzeigedauerauer der saytexte |
console | 0 |
|
coop | 0 |
|
crosshair | 1 |
|
d_spriteskip | 0 |
|
deathmatch | 0 |
|
default_fov | 90 | alternative zu sensitivity |
dev_overview | 0 |
|
developer | 0 |
|
direct | 900 |
|
edgefriction | 2 |
|
ex_extrapmax | 1200 |
|
ex_interp | 10 |
|
fakelag | 0 |
|
fakeloss | 0 |
|
fastsprites | 0 | rauchgranatenqualität, 0 = beste, 1 = niedrig, 2 = sehr schlecht |
fps_max | 101 | Maximale FPS |
fps_modem | 0 |
|
fs_lazy_precache | 0 |
|
fs_perf_warnings | 0 |
|
fs_precache_timings | 0 |
|
fs_startup_timings | 0 |
|
gamma | 3 | Helligkeit der Gamma Texturen |
gl_affinemodels | 0 |
|
gl_alphamin | 250 |
|
gl_clear | 0 | 1 bringt risse zwischen texturen |
gl_cull | 1 | bei 0 werden auch unsichtbare dinge berechnet |
gl_d3dflip | 1 | 1 ermoeglicht umgekehrtes rendering bei D3D |
gl_dither | 1 |
|
gl_flipmatrix | 0 | crosshairfix, nur bei 3DFX MiniGL verwenden |
gl_fog | 1 |
|
gl_keeptjunctions | 1 | ritze zwischen texturen ein/aus |
gl_lightholes | 1 | lichtloecher ein/aus |
gl_max_size | 512 | texturgroesse, je groesser der wert desto besser die qualität |
gl_monolights | 0 |
|
gl_nobind | 0 |
|
gl_nocolors | 0 |
|
gl_overbright | 0 | maximale brightnesswerte ermoeglichen |
gl_palette_tex | 1 | palettet texturen ein/aus |
gl_picmip | 0 | laesst texturen und die hud anzeige verschwimmen |
gl_playermip | 0 | setzt qualitaet der player -und waffenmodels herab |
gl_polyoffset | 100 | legt polygongroesse fest |
gl_reporttjunctions | 0 | t-junction report |
gl_round_down | 3 | texturglaettung |
gl_spriteblend | 1 | transparent effekte ein/aus (auf 1 wir das das awp crosshair fett und das blut pixelig) |
gl_wateramp | 300 | Wellen im Wasser |
gl_wireframe | 0 | kennzeichnet kannten |
gl_zmax | 4096 | legt maximale z-buffer groesse fest |
gl_ztrick | 0 | 1 entleert z-buffer |
graphheight | 64 |
|
hisound | 1 |
|
host_framerate | 0 |
|
host_killtime | 0 |
|
host_limitlocal | 0 |
|
host_profile | 0 |
|
host_speeds | 0 |
|
HostMap | 0 |
|
hostname | 0 |
|
hostport | 0 |
|
hpk_maxsize | 4 | maximale groesse der logfile in kb |
hud_capturemouse | 1 |
|
hud_centerid | 0 | Die Player Namen werden beim Crosshair angezeigt |
hud_deathnotice_time | 6 | legt die zeit fest wielang es dauert bis deathnoticenachrichten nach ihrem erscheinen wieder verschwinden |
hud_draw | 1 | hudanzeige ein/aus |
hud_drawhistory_time | 5 | legt die zeit fest wielang es dauert bis die kaufanzeige nach ihrem erscheinen wieder verschwindet |
hud_fastswitch | 1 | Schnelles Waffen wechseln |
hud_saytext_internal | 1 | saytext anzeigen ein/aus |
hud_saytext_time | 5 | anzeigedauerauer der saytexte |
hud_takesshots | 0 | automatischer screenshot am ende jeder map ein/aus |
iga_areaceck | 0 |
|
ip | 0 |
|
ip_clientport | 0 |
|
ip_hostport | 0 |
|
ipx_clientport | 0 |
|
ipx_hostport | 0 |
|
joyadvanced | 0 |
|
joyadvaxisr | 0 |
|
joyadvaxisu | 0 |
|
joyadvaxisv | 0 |
|
joyadvaxisx | 0 |
|
joyadvaxisy | 0 |
|
joyadvaxisz | 0 |
|
joyforwardsensitivity | -1 |
|
joyforwardthreshold | 150 |
|
joyname | 0 |
|
joypitchsensitivity | 1 |
|
joypitchthreshold | 150 |
|
joysidesensitivity | -1 |
|
joysidethreshold | 150 |
|
joystick | 0 |
|
joywwhack1 | 0 |
|
joywwhack2 | 0 |
|
joyyawsensitivity | -1 |
|
joyyawthreshold | 150 |
|
lambert | 1500 |
|
lightgamma | 2500 |
|
loadas8bit | 0 |
|
logsdir | 0 |
|
lookspring | 0 |
|
lookstrafe | 0 |
|
lservercfgfile | 0 |
|
m_filter | 0 |
|
m_forward | 1 |
|
m_pitch | 22 |
|
m_side | 800 |
|
m_yaw | 22 |
|
mapchangecfgfile | 0 |
|
mapcyclefile | 0 |
|
max_queries_sec | 3 |
|
max_queries_sec_global | 30 |
|
max_queries_window | 60 |
|
max_shells | 120 |
|
max_smokepuffs | 120 | Rauchwolken der Einschusslöcher |
model | 0 |
|
motdfile | 0 |
|
MP3FadeTime | 2 | zeitverzoegerung in sekunden beim abspielen von mp3's ingame |
MP3Volume | 200 | lautstaerke von mp3's ingame |
mp_consistency | 1 |
|
mp_decals | 200 | Maximale Einschusslöcher |
mp_footsteps | 1 |
|
mp_logecho | 1 |
|
mp_logfile | 1 |
|
multicastport | 27025 |
|
name | 0 |
|
net_address | 0 |
|
net_chokeloop | 0 |
|
net_drawslider | 0 |
|
net_graph | 3 | Netgraph Anzeigen |
net_graphpos | 1 | Position vom Netgraph |
net_graphwidth | 375 |
|
net_log | 0 |
|
net_scale | 5 |
|
net_showdrop | 0 |
|
net_showpackets | 0 |
|
nosound | 0 |
|
password | 0 |
|
pausable | 1 |
|
port | 27015 |
|
r_bmodelhighfrac | 5 |
|
r_bmodelinterp | 1 |
|
r_cachestudio | 1 |
|
r_cullsequencebox | 1 |
|
r_decals | 4096 |
|
r_detailtextures | 0 |
|
r_detailtexturessupported | 1 |
|
r_drawentities | 1 |
|
r_drawviewmodel | 1 |
|
r_dynamic | 1 |
|
r_fullbright | 0 |
|
r_glowshellfreq | 2200 |
|
r_lightmap | 0 |
|
r_mirroralpha | 1 |
|
r_mmx | 0 |
|
r_norefresh | 0 |
|
r_novis | 0 |
|
r_speeds | 0 |
|
r_traceglow | 0 |
|
r_wadtextures | 0 |
|
r_wateralpha | 1 |
|
rte | 25000 |
|
rcon_address | 0 | Man(n) kann die IP vom Server eingeben, auf dem man rcon besitzt |
rcon_password | 0 | Das Password vom Server |
rcon_port | 0 |
|
room_delay | 0 |
|
room_dlylp | 2 |
|
room_feedback | 0 |
|
room_left | 0 |
|
room_lp | 0 |
|
room_mod | 0 |
|
room_off | 0 |
|
room_refl | 0 |
|
room_rvblp | 1 |
|
room_size | 0 |
|
room_type | 0 |
|
s_2dvolume | 880 | lautstaerke von 2D sounds |
s_a3d | 0 |
|
s_automax_distance | 30 | maximale distanz auf die man hoeren kann |
s_automin_distace | 2 | minimale distanz ab der man hoeren kann |
s_blipdir | 0 |
|
s_bloat | 2 |
|
s_buffersize | 65536 | soundbuffergroesse in kb |
s_distance | 60 | Weite der Geräuschumgebung |
s_doppler | 0 | dopplerefekt, sehr empfindlich |
s_eax | 0 |
|
s_geometry | 1 | sounds werden geometrisch korrekter behandelt |
s_leafnum | 0 |
|
s_materials | 0 | auf 1 werden die zu abspieldenen materialien besser behandelt |
s_max_distance | 1000 |
|
s_min_distance | 8 |
|
s_numpolys | 200 |
|
s_occ_epsilon | 1 |
|
s_occfactor | 250 | legt fest wie stark sounds durch waende verleissert werden |
s_occlude | 1 | die lautstaerke von sounds hinter waneden verleissern ein/aus |
s_polykeep | 1000000000 | regelung zur hoehe und tiefe vieler sounds |
s_polysize | 10000000 | regelung zur hoehe und tiefe vieler sounds |
s_rfdelay | 4 |
|
s_refgain | 400 | prozentuale lautstaerke fuer reflektierte sounds (1 = 100%) |
s_reflect | 1 | soundreflektionen ein/aus |
s_reverb | 1 | reverb ein/aus (reverb =immer leiser werdendes echo) |
s_rolloff | 1 |
|
s_show | 0 |
|
s_showtossed | 0 |
|
s_usepvs | 1 |
|
s_verbwet | 250 |
|
scr_centertime | 2 | anzeigedauer der servermitteilungen |
scr_connectmsg | 0 |
|
scr_connectmsg1 | 0 |
|
scr_connectmsg2 | 0 |
|
scr_conspeed | 600 |
|
scr_ofsx | 0 |
|
scr_ofsy | 0 |
|
scr_ofsz | 0 |
|
scr_printspeed | 8 |
|
sensitivity | 20 |
|
servercfgfile | 0 |
|
showpause | 1 |
|
skill | 1 |
|
skin | 0 |
|
snd_noextraupdate | 0 |
|
snd_show | 0 |
|
spec_autodirector_internal | 1 |
|
spec_drawcone_internal | 1 |
|
spec_drawnames_internal | 1 |
|
spec_drawstatus_internal | 1 |
|
spec_mode_internal | 4 |
|
spec_pip | 0 |
|
spec_scoreboard | 0 |
|
suitvolume | 250 | lautstaerke der eigenen schritte |
sv_accelerate | 10 |
|
sv_aim | 0 |
|
sv_airaccelerate | 10 |
|
sv_airmove | 1 |
|
sv_allowdownload | 1 |
|
sv_allowupload | 1 |
|
sv_bounce | 1 |
|
sv_cheats | 0 |
|
sv_clienttrace | 1 |
|
sv_clipmode | 0 |
|
sv_contact | 0 |
|
sv_downloadurl | 0 |
|
sv_enableoldqueries | 0 |
|
sv_failuretime | 500 |
|
sv_filetransfercompression | 1 |
|
sv_filterban | 1 |
|
sv_friction | 4 |
|
sv_gravity | 800 | Ein hoher Wert bewirkt "Schwerelosigkeit" |
sv_instancedaseline | 1 |
|
sv_lan | 1 |
|
sv_lan_rate | 20000 |
|
sv_log_onefile | 0 |
|
sv_log_singleplayer | 0 |
|
sv_logbans | 0 |
|
sv_logblocks | 0 |
|
sv_logrelay | 0 |
|
sv_maxrate | 0 |
|
sv_maxspeed | 320 |
|
sv_maxunlag | 500 |
|
sv_maxupdaterate | 30 | Die Updaterate festlegen, die die Spieler maximal haben dürfen |
sv_maxvelocity | 2000 |
|
sv_minrate | 0 |
|
sv_minupdaterate | 10 |
|
sv_newunit | 0 |
|
sv_outofdatetime | 1800 |
|
sv_password | 0 | Server Passwort zum joinen |
sv_proies | 1 |
|
sv_rcon_banpenalty | 0 |
|
sv_rcon_maxfailures | 10 |
|
sv_rcon_minfailures | 5 |
|
sv_rcon_minfailuretime | 30 |
|
sv_region | -1 |
|
sv_send_logos | 1 |
|
sv_send_resources | 1 |
|
sv_skycolor_b | 0 |
|
sv_skycolor_g | 0 |
|
sv_skycolor_r | 0 |
|
sv_skyname | 0 |
|
sv_skyvec_x | 0 |
|
sv_skyvec_y | 0 |
|
sv_skyvec_z | 0 |
|
sv_spectatormaxspeed | 500 |
|
sv_stats | 1 |
|
sv_stepsize | 18 |
|
sv_stopspeed | 100 |
|
sv_timeout | 60 |
|
sv_unlag | 1 |
|
sv_unlagpush | 0 |
|
sv_unlagsamples | 1 |
|
sv_uploadmax | 500 |
|
sv_version | 112500 |
|
sv_visiblemaxplayers | -1 |
|
sv_voicecodec | 0 |
|
sv_voiceenable | 1 | Voice Kommunikation anschalten |
sv_voicequality | 3 |
|
sv_wateraccelerate | 10 |
|
sv_wateramp | 0 |
|
sv_waterfriction | 1 |
|
sv_zmax | 4096 |
|
sys_ticrate | 100 |
|
team | 0 |
|
texgamma | 2 |
|
topcolor | 0 |
|
traceralpha | 500 |
|
tracerblue | 400 |
|
tracergreen | 800 |
|
tracerlength | 800 |
|
traceroffset | 30 |
|
tracerred | 800 |
|
tracerspeed | 6000 |
|
v_centermove | 150 |
|
v_centerspeed | 500 |
|
v_dark | 0 |
|
vgui_emulatemouse | 0 |
|
vid_d3d | 0 | D3D support ein/aus |
viewsize | 120 |
|
violence_ablood | 1 | Details vom Blut |
violence_agibs | 1 | Details vom Blut |
violence_hblood | 1 | Details vom Blut |
violence_hgibs | 1 | Details vom Blut |
voice_avggain | 500 |
|
voice_clientdebug | 0 |
|
voice_dsound | 1 |
|
voice_eax | 0 |
|
voice_enable | 1 |
|
voice_fadeouttime | 100 |
|
voice_forcemicrecord | 1 |
|
voice_inputfromfile | 0 |
|
voice_loopback | 0 | Echo ausschalten |
voice_maxgain | 5 |
|
voice_modenable | 1 |
|
voice_overdrive | 2 |
|
voice_overdrivefadetime | 400 |
|
voice_profile | 0 |
|
voice_recordtofile | 0 |
|
voice_scale | 1 |
|
voice_showchannels | 0 |
|
voice_showinoming | 0 |
|
volume | 410 | Allgemeine Spiel Lautstärke |
waterroom_type | 14 |
|
zoom_sensitivity_ratio | 1200 |